The Shock Gun consists of a turret-like gun (top part) attached on top of/fused onto a diver propulsion vehicle (bottom part) with a meter built-in between the two components. Handles with separate built-in triggers, which can simultaneously move the Shock Gun and its user and fire shots, are attached by an extruding part on top of the weapon.
Depending on the region it was made in, the Shock Gun may vary with the length of its barrel and can be built with various colors and designs.
The Shock Gun fires small torpedo-like shots. The weapon seemingly has unlimited ammo, but is limited to 5 shots per round.
GameplayEditServing as the primary and only weapon in The Ocean Hunter, the Shock Gun is represented on-screen as the Sight The Sight is depicted as a crosshair with two smaller crosshairs behind it that indicates the path of the fired shot. While the main crosshair follows wherever the player points, the smaller crosshairs will change position depending on where it is aimed and which character the player is playing as, although in the latter's case it is to accommodate where the player would be positioned when playing the arcade version.
The main crosshair differs in both the text flashing besides it and the color for both players:
- 1P - Left side (text), orange-yellow
- 2P - Right side (text), azure blue
Ammo is limited to 5 shots per round. The Shock Gun reloads automatically regardless of whether the current round is spent or not.
- The arcade controllers resemble the turret part of the Shock Gun.
- Whenever the player fires a shot, the controls will "vibrate", providing a feel of realism.
- Although not visible in-game, the Shock Gun has a built-in flashlight that is used in certain dark areas.
- When reloading, the Sight disappears for a split second before returning with full ammo.
- Some Shock Guns can be destroyed by marine predators. Such example includes a shark ramming a hunter's Shock Gun into pieces.
- ↑ Referred as SIGHT in the game manual.